Alexander Achorn
Programming
On his third career but cycling back to a lifetime's passion for development. Alex was brought back to the world of coding by the exciting possibilities of VR. With the hopes of creating games and experiences that can normalize neurodiversity and improve acceptance between peers he has lofty goals but a growing history to support it. With years of experience in tech management from his work for a Halifax Comic book Convention and his new role on it's accessibility committee he strives to make everything he does inclusive.
Antoine Plouffe
Programming
Currently in the process of obtaining his degree in game development and holding a graduate degree in environmental geography, Antoine's goal is to play an pivotal role in the gaming industry by making products infused with a reality, details, innovation and passion. Avid of meaningful gameplay, Antoine uses creativity, dedication, energy and motivation to produce fantastic experiences that all can enjoy.
Charles Weir
Programming
Hi Everyone! My name is Charlie, I'm from Russia, and I'm 22 years old. I moved to Canada to learn how to make games and eventually put my skills and knowledge into something I would be proud of. In project Arthemis my role is programmer, with a focus on UI elements.
Andre Valle
Artist
Andre Valle is a 3rd year student in the Game Development program at Algonquin College focusing primarily on the artist stream. He enjoys 3d modelling, specifically character and prop modelling. In his spare time, Andre enjoys playing video games, watching anime, and watching basketball.
Kirsten Nearing
Artist
An Ottawa native looking to jumpstart a career in the game dev industry. Having completed a bachelors degree in english literature she is currently working on her game development diploma at Algonquin college. She enjoys most getting to see players enjoying her creations. Kirsten serves as game artist for Selene Studios.
Noah Maxwell
Artist
Noah is a student who is currently in his 3rd year of the Game Development program at Algonquin College. With an interest in 3d modeling, scripting, and design, Noah aims to fulfill the role of a technical artist within the game development industry. He is constantly learning new tools and techniques, and intends to demonstrate his abilities throughout the development of Project Artemis.
Joey Tripp
Artist
Joey is a 22 year old college student, that is completing their Advanced Diploma for Game Development. They have always loved video games, and game development is Joey's current passion. Joey is an artist that focuses on 3D modeling and concept art. Ultimately, Joey wants to make something that would make other people happy.
Stepping into the future through the shoes of a modern Astronaut on the Artemis mission we will use VR to give new perspective to the realities of their lives in space. As many similar Experiences have existed the goal is to skate the line between game and realism. Escaping the guided tour experience that accompanies most educational VR experiences. Embrace the immersion that can be had when you are part of the events unfolding around you.
Artemis 1 is an upcoming unmanned test run for a future Moon Base operation. Our goal is to present the player with an emulation of the first four phases of the Artemis 3 the manned final mission that will follow. The player will go from suiting up to boarding the ship. They will prepare for lift off and experience their first loss of gravity. As you gracefully make it out of atmosphere, we will rejoin the mission days later as you approach for landing. All culminating after landing with the goal to explore the surfaces landmarks as the team sets up base.
With a focus on the STEM fields, (Science, Technology, Engineering and Math) each step of the game will be a new opportunity to teach about space exploration. Whether it be about suit limitations or advancements as you put one on, or hints as to how many tasks an Astronaut is truly responsible for, we will have you using your hands, eyes, and head to keep your wits about you as we make you handle the ship's controls to progress throughout the journey. All this, while dealing with shifting environments as you learn to navigate in both zero, and the moon's gravity.
To achieve our goals, we will be aiming for an entirely diegetic experience as the player uses their own hands to interact with the world around them. From room scale experiences placed within your own play space to varying navigation schemes as the gravity changes. We will have everything from hand-based navigation using hand holds and force in zero gravity, to free locomotion or teleportation while on the moon as we aim to keep the experience comfortable for everyone.
Also Developed using...
To guarantee the best compatability with all PC Headsets!
Feeling Adventurous? Try out our early Alpha Builds as we post them weekly on GitHub
Looking to reach out to the team? You can email us at
info@selenestudios.ca
Looking for a specific team member?